Technical information

Fuse is comprised of game engines, SDK and toolset supporting Symbian, PocketPC, PalmOS, Brew, Wipi, Windows CE and Linux. These allow developers to focus on playability and game mechanics (or as we like to call them: ‘the fun stuff’) while minimizing the risk of software and hardware issues. It represents an ideal solution for game developers and publishers who want to create and deploy cutting edge mobile games with high performance and stunning visual quality with a minimum of technical interference. Simply put, it makes the development process faster, less vulnerable and thereby less stressful and more enjoyable for developers.

Optimization
Fuse has been optimized for most mobile processor architectures in use today, including, but not limited to Intel® XScale™, Texas Instruments® OMAP™ and ARM. Further, it is built with the constraints of mobile hardware platforms (such as limited memory and unstandardized control interfaces) in mind, making it efficient and resulting games nimble, sparse resources notwithstanding. Fuse abstracts the underlying operating system and device hardware, a crucial feature given the diverse and highly dynamic field of mobile devices, allowing game developers to develop once and deploy to any number of supported platforms simultaneously. In other words, Fuse negates the need to port software when working against multiple devices.

Sound & graphics
Fuse includes complete support for multi-channel audio, 2D and 3D graphics (hardware acceleration supported through OpenGL® ES), networking over both Bluetooth and IP based networks such as GPRS, WCDMA and WLAN, content compression and encryption, device event handling and much more.

The Fuse tool-chain is integrated with 3ds Max, Maya, Lightwave and Caligari trueSpace and supports file formats from Blender 3D, Videoscape and Wavefront OBJ. Fuse supports all major 2D graphic formats, including Adobe Photoshop PSD, Paint Shop Pro PSP/PSPIMAGE and Microsoft AVI.